from enum import Enum from dataclasses import dataclass class Action(Enum): QUIT = 0 # Pelin lopetus OPEN = 1 # Ruudun avaaminen FLAG = 2 # Ruudun liputus HINT = 3 # Anna vihjeet AUTO = 4 # Pelaa automaattisesti LEFT = 5 RIGHT = 6 UP = 7 DOWN = 8 ActionKeys = { 'w': Action.UP, 'a': Action.LEFT, 's': Action.DOWN, 'd': Action.RIGHT, ' ': Action.OPEN, '\n': Action.OPEN, 'f': Action.FLAG, 'm': Action.FLAG, 'q': Action.QUIT } ActionEscKeys = { '': Action.QUIT, 'A': Action.UP, 'D': Action.LEFT, 'C': Action.RIGHT, 'B': Action.DOWN } @dataclass class TileType: text: str # Teksti colors: [] # Lista (väri, tausta) pareja tekstille TileTypes = { 0: TileType( "[ ]", [(0x7,0), (0x7,0), (0x7,0)] ), 1: TileType( "[1]", [(0xA,0), (0xA,0), (0xA,0)] ), 2: TileType( "[2]", [(0xB,0), (0xB,0), (0xB,0)] ), 3: TileType( "[3]", [(0xD,0), (0xD,0), (0xD,0)] ), 4: TileType( "[4]", [(0x9,0), (0x9,0), (0x9,0)] ), 5: TileType( "[5]", [(0x9,0), (0x9,0), (0x9,0)] ), 6: TileType( "[6]", [(0x9,0), (0x9,0), (0x9,0)] ), 7: TileType( "[7]", [(0x9,0), (0x9,0), (0x9,0)] ), 8: TileType( "[8]", [(0x9,0), (0x9,0), (0x9,0)] ), 9: TileType( "[¤]", [(0xF,1), (0xF,1), (0xF,1)] ), 10: TileType( "[#]", [(0x8,7), (0x8,7), (0x8,7)] ), 11: TileType( "[B]", [(0x8,7), (0x1,7), (0x8,7)] ), 12: TileType( "[?]", [(0x8,7), (0x3,7), (0x8,7)] ) } class Colors: BLACK = 0 RED = 1 GREEN = 2 YELLOW = 3 BLUE = 4 MAGENTA = 5 CYAN = 6 WHITE = 7 GRAY = 8 BRIGHT_RED = 9 BRIGHT_GREEN = 0xA BRIGHT_YELLOW = 0xB BRIGHT_BLUE = 0xC BRIGHT_MAGENTA = 0xD BRIGHT_CYAN = 0xE BRIGHT_WHITE = 0xF