""" tui/static.py - Staattiset määritykset tui:ssa tarvittaville jutuille. """ from enum import Enum from dataclasses import dataclass from board import Tile class Action(Enum): """ tominnot, joita voidaan saada palautusrvona """ QUIT = 0 # Pelin lopetus OPEN = 1 # Ruudun avaaminen FLAG = 2 # Ruudun liputus HINT = 3 # Anna vihjeet AUTO = 4 # Pelaa automaattisesti LEFT = 5 # Liikkumiset... RIGHT = 6 UP = 7 DOWN = 8 TOP = 9 BOTTOM = 10 BEGIN = 11 END = 12 NOOP = 13 # ei mitään - tarvitaan, ettei mätsää ansikoodeja esciin MINE = 14 # merkkaa pommi SAFE = 15 # merkkaa turvallinen # ActionKeys - Ohjelma vertaa syötteen alkua näihin ja palauttaa ekan ActionKeys = { "\033[A": Action.UP, "\033[D": Action.LEFT, "\033[C": Action.RIGHT, '\033[B': Action.DOWN, "\033[5~": Action.TOP, "\033[6~": Action.BOTTOM, "\033[7~": Action.BEGIN,"\033[8~": Action.END, "\033[": Action.NOOP, "\033": Action.QUIT, "t": Action.SAFE, "w": Action.UP, "a": Action.LEFT, "s": Action.DOWN, "d": Action.RIGHT, " ": Action.OPEN, "\n": Action.OPEN, "l": Action.QUIT, "?": Action.HINT, "b": Action.HINT, "f": Action.FLAG, "q": Action.QUIT, "m": Action.MINE, "\t": Action.FLAG, "9": Action.MINE, "0": Action.SAFE } KEY_DESCRIPTIONS = """Näppäinasettelu: YLÖS, ALAS, VASEN, OIKEA, PGDN, PGUP, HOME, END, w, a, s, d Kursorin liikuttaminen pelilaudalla ENTER, SPACE Avaa laatta f, TAB Vaihda laatan merkintää m, 9 Merkitse miinaksi t, 0 Merkitse turvalliseksi ?, b Vihje tekoälyltä l, q, ESC Pelin lopetus """ @dataclass class TileType: """ ruututyyppien tallennusmuotojen kuvaus""" text: str # Teksti colors: [] # Lista (väri, tausta) pareja tekstin kaunistamiseen TileTypes = { Tile.BLANK: TileType( "[ ]", [(0x7,0), (0x7,0), (0x7,0)] ), Tile.ONE: TileType( "[1]", [(0xA,0), (0xA,0), (0xA,0)] ), Tile.TWO: TileType( "[2]", [(0xB,0), (0xB,0), (0xB,0)] ), Tile.THREE: TileType( "[3]", [(0xD,0), (0xD,0), (0xD,0)] ), Tile.FOUR: TileType( "[4]", [(0x9,0), (0x9,0), (0x9,0)] ), Tile.FIVE: TileType( "[5]", [(0x9,0), (0x9,0), (0x9,0)] ), Tile.SIX: TileType( "[6]", [(0x9,0), (0x9,0), (0x9,0)] ), Tile.SEVEN: TileType( "[7]", [(0x9,0), (0x9,0), (0x9,0)] ), Tile.EIGHT: TileType( "[8]", [(0x9,0), (0x9,0), (0x9,0)] ), Tile.MINE: TileType( "[@]", [(0xF,1), (0xF,1), (0xF,1)] ), Tile.FLAG_MINE: TileType( "[×]", [(0x8,7), (0x1,7), (0x8,7)] ), Tile.FLAG_FREE: TileType( "[•]", [(0x8,7), (0x2,7), (0x8,7)] ), Tile.UNOPENED: TileType( "[#]", [(0x8,7), (0x8,7), (0x8,7)] ), Tile.FLAG_UNKNOWN: TileType( "[?]", [(0x8,7), (0x0,7), (0x8,7)] ) }