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""" tui/static.py - Staattiset määritykset tui:ssa tarvittaville jutuille. """
from enum import Enum
from dataclasses import dataclass

class Action(Enum):
    """ tominnot, joita voidaan saada palautusrvona """
    QUIT = 0	# Pelin lopetus
    OPEN = 1	# Ruudun avaaminen
    FLAG = 2	# Ruudun liputus
    HINT = 3	# Anna vihjeet
    AUTO = 4	# Pelaa automaattisesti
    LEFT = 5	# Liikkumiset...
    RIGHT = 6
    UP = 7
    DOWN = 8
    TOP = 9
    BOTTOM = 10
    BEGIN = 11
    END = 12
    NOOP = 13	# ei mitään - tarvitaan, ettei mätsää ansikoodeja esciin
    BOMB = 14	# merkkaa pommi
    SAFE = 15	# merkkaa turvallinen

# ActionKeys - Ohjelma vertaa syötteen alkua näihin ja palauttaa ekan
ActionKeys = {
    "\033[A": Action.UP,	"\033[D": Action.LEFT,
    "\033[C": Action.RIGHT,	'\033[B': Action.DOWN,	"\033[5~": Action.TOP,
    "\033[6~": Action.BOTTOM,	"\033[7~": Action.BEGIN,"\033[8~": Action.END,
    "\033[": Action.NOOP,	"\033": Action.QUIT,	"t": Action.SAFE,
    "w": Action.UP,		"a": Action.LEFT,	"s": Action.DOWN,
    "d": Action.RIGHT,		" ": Action.OPEN,	"\n": Action.OPEN,
    "f": Action.FLAG,		"m": Action.FLAG,	"q": Action.QUIT,
    "p": Action.BOMB,		"x": Action.BOMB,	"o": Action.SAFE,
    "l": Action.QUIT,		"?": Action.HINT,	"b": Action.HINT
}

KEY_DESCRIPTIONS = """
Liikkuminen:
    YLÖS,ALAS,VASEN,OIKEA,PGDN,PGUP,HOME,END,w,a,s,d
Merkitseminen:
    m - merkitse
    p,x - pommi
    t,o - turvallinen
Avaaminen:
    ENTER, SPACE
Vinkki:
    ?, b - pyydä botilta vihje
Lopetus:
    l,q,ESC    
"""

@dataclass
class TileType:
    """ ruututyyppien tallennusmuotojen kuvaus"""
    text: str		# Teksti
    colors: []		# Lista (väri, tausta) pareja tekstin kaunistamiseen


TileTypes = {
    0:	TileType( "[ ]", [(0x7,0), (0x7,0), (0x7,0)] ),
    1:	TileType( "[1]", [(0xA,0), (0xA,0), (0xA,0)] ),
    2:	TileType( "[2]", [(0xB,0), (0xB,0), (0xB,0)] ),
    3:	TileType( "[3]", [(0xD,0), (0xD,0), (0xD,0)] ),
    4:	TileType( "[4]", [(0x9,0), (0x9,0), (0x9,0)] ),
    5:	TileType( "[5]", [(0x9,0), (0x9,0), (0x9,0)] ),
    6:	TileType( "[6]", [(0x9,0), (0x9,0), (0x9,0)] ),
    7:	TileType( "[7]", [(0x9,0), (0x9,0), (0x9,0)] ),
    8:	TileType( "[8]", [(0x9,0), (0x9,0), (0x9,0)] ),
    9:	TileType( "[@]", [(0xF,1), (0xF,1), (0xF,1)] ),
    10:	TileType( "[×]", [(0x8,7), (0x1,7), (0x8,7)] ),
    11:	TileType( "[•]", [(0x8,7), (0x2,7), (0x8,7)] ),
    12:	TileType( "[#]", [(0x8,7), (0x8,7), (0x8,7)] ),
    13:	TileType( "[?]", [(0x8,7), (0x0,7), (0x8,7)] )
}