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import termios, fcntl, sys, os
from time import sleep
from tui.static import Action, ActionKeys, ActionEscKeys, Colors, TileTypes
class Tui():
def __init__(self):
# Vaatii hieman terminaaliasetusten muokkaamista jotta yksittäiset
# napin painallukset voidaan lukea
# https://stackoverflow.com/questions/983354/how-do-i-wait-for-a-pressed-key
fd = sys.stdin.fileno()
self.oldterm = termios.tcgetattr(fd)
newattr = termios.tcgetattr(fd)
newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
termios.tcsetattr(fd, termios.TCSANOW, newattr)
self.oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
fcntl.fcntl(fd, fcntl.F_SETFL, self.oldflags | os.O_NONBLOCK)
def __del__(self):
# palautetaan terminaali takaisin alkupetäiseen uskoon
fd = sys.stdin.fileno()
termios.tcsetattr(fd, termios.TCSAFLUSH, self.oldterm)
fcntl.fcntl(fd, fcntl.F_SETFL, self.oldflags)
def set_color(self, color):
if color>=0 and color<16:
print(end=f"\033[{'1;' if color//8 else ''}3{color%8}m")
def set_bg(self, color):
if color>=0 and color<8:
print(end=f"\033[4{color}m")
def cursor_up(self, lines):
print(end=f"\033[{lines}F")
def reset_color(self):
print(end="\033[0m")
def draw_tile(self, tile, hilighted):
for i in range(len(TileTypes[tile].text)):
color, bg = TileTypes[tile].colors[i]
self.set_color(Colors.BLACK if hilighted else color)
self.set_bg(Colors.CYAN if hilighted else bg)
print(end=TileTypes[tile].text[i])
self.reset_color()
def draw_matrix(self, matrix, hx, hy ):
self.cursor_up(len(matrix[0]))
for y in range(len(matrix[0])):
for x in range(len(matrix)):
self.draw_tile( matrix[x][y],
x == hx and y == hy )
print()
def read_action(self):
escape = 0
while True:
try:
# Ehkä riittää jos näppäimiä luetaan 200x sekunnissa
sleep(0.005)
c = sys.stdin.read(1)
except:
continue
if escape:
if c in "[0123456789":
continue
if c in ActionEscKeys:
return ActionEscKeys[c]
escape = 0
continue
else:
if c == '\033':
escape = 1
continue
if c in ActionKeys:
return ActionKeys[c]
def matrix_selector(self, matrix, x, y ):
self.draw_matrix(matrix, x, y)
while True:
action = self.read_action()
match action:
case Action.QUIT:
return (action,x,y)
case Action.OPEN | Action.FLAG:
if matrix[x][y]>=10:
return (action,x,y)
case Action.UP:
y = y-1 if y>0 else 0
case Action.LEFT:
x = x-1 if x>0 else 0
case Action.DOWN:
y = y+1 if y<len(matrix[0])-1 else y
case Action.RIGHT:
x = x+1 if x<len(matrix)-1 else x
self.draw_matrix(matrix, x, y)
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