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authorViljami Ilola <+@hix.fi>2024-04-26 12:08:06 +0300
committerViljami Ilola <+@hix.fi>2024-04-26 12:08:06 +0300
commit54a17d969c85e150486e0960e90ab166e945c359 (patch)
treef76e57dddb2ad92fc043c48ea1bb118207b06c73 /src/sliceitoff/game/explodeout.py
parent2d94bb60ff2fea09097d0e33dfd8b92aeef55531 (diff)
initial music
Diffstat (limited to 'src/sliceitoff/game/explodeout.py')
-rw-r--r--src/sliceitoff/game/explodeout.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/sliceitoff/game/explodeout.py b/src/sliceitoff/game/explodeout.py
index 34bd9fe..6cebec5 100644
--- a/src/sliceitoff/game/explodeout.py
+++ b/src/sliceitoff/game/explodeout.py
@@ -1,6 +1,7 @@
""" game.explodeout - For showing explogind effect and waiting for a key """
import pygame
+from sliceitoff.sfx import sfx
from .anykey import anykey
class ExplodeOutGroup(pygame.sprite.Group):
@@ -31,4 +32,5 @@ class ExplodeOutGroup(pygame.sprite.Group):
def do_fadeout(self):
""" Just kicks off exploding phase """
+ sfx.play("glass")
self.explode = True