diff options
author | Viljami Ilola <+@hix.fi> | 2024-03-24 01:22:39 +0200 |
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committer | Viljami Ilola <+@hix.fi> | 2024-03-24 01:22:39 +0200 |
commit | cd128f5bc4fae39fb7e77683758d437f64eb4203 (patch) | |
tree | f4f3efbca3e11e7f6fb73a227ad09ef11918ec48 /src/sliceitoff/game/gameplay.py | |
parent | 4353670f0cee67550b20dfcfd51b81386372f358 (diff) |
gameover, level x and level up screens
Diffstat (limited to 'src/sliceitoff/game/gameplay.py')
-rw-r--r-- | src/sliceitoff/game/gameplay.py | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py index 12daeaf..6869cbb 100644 --- a/src/sliceitoff/game/gameplay.py +++ b/src/sliceitoff/game/gameplay.py @@ -17,18 +17,14 @@ class Gameplay: self.enemies = enemies def fire(self): - hitbox = self.field.slice( + """ Lazer is fired. Actions to be taken. """ + zap_sprite = self.field.slice( self.player.position, self.player.direction, 4_500) - hit = False - if hitbox is not None: - for enemy in self.enemies.sprites(): - if hitbox.colliderect(enemy.rect): - hit = True - break - - if hit: + if not zap_sprite: + return False + if pygame.sprite.spritecollideany(zap_sprite, self.enemies): if Stats.lose_life(): return True self.field.kill_if_not_colliding(self.enemies.sprites()) |