diff options
-rw-r--r-- | src/sliceitoff/__main__.py | 4 | ||||
-rw-r--r-- | src/sliceitoff/field/field.py | 7 |
2 files changed, 3 insertions, 8 deletions
diff --git a/src/sliceitoff/__main__.py b/src/sliceitoff/__main__.py index 68fca86..5fc766b 100644 --- a/src/sliceitoff/__main__.py +++ b/src/sliceitoff/__main__.py @@ -35,13 +35,13 @@ def sliceitoff(): while True: dt = clock.tick(60) - for fun in (status, status): + for fun in (status, field): fun.update(dt) display.update( [ status.sprites, - field.get_sprites(), + field.sprites, enemies.get_sprites(), player.get_sprites() ]) diff --git a/src/sliceitoff/field/field.py b/src/sliceitoff/field/field.py index c89ecdf..a6084f1 100644 --- a/src/sliceitoff/field/field.py +++ b/src/sliceitoff/field/field.py @@ -13,7 +13,6 @@ class FieldSprite(pygame.sprite.Sprite): self.image.fill("green") - class Field(): def __init__(self): self.sprites = pygame.sprite.Group() @@ -67,11 +66,7 @@ class Field(): if y4 > y3: self.sprites.add(FieldSprite( (ax, y3, aw, y4-y3) )) return Scaling.area_to_rect((ax, y2, aw, y3-y2)) - - - def get_sprites(self) -> pygame.sprite.Group: - return self.sprites - def __del__(self): + def update(self, dt): pass
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