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-rw-r--r--src/sliceitoff/enemies/enemies.py75
1 files changed, 29 insertions, 46 deletions
diff --git a/src/sliceitoff/enemies/enemies.py b/src/sliceitoff/enemies/enemies.py
index 66ebcbd..41a19fa 100644
--- a/src/sliceitoff/enemies/enemies.py
+++ b/src/sliceitoff/enemies/enemies.py
@@ -2,22 +2,38 @@ import pygame
from random import randrange
from display import Scaling
-from text import Fonts
+from text import get_letter_surface
-class EnemySprite(pygame.sprite.Sprite):
+BALL_SPAWN_AREA = (0, 0, 300_000, 200_000)
+BALL_MOVEMENT = (100, 100)
+
+class EnemyBall(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
- self.position = (0, 0)
- self.movement = (0, 0)
-
- def set_position(self, position: tuple):
- self.position = position
+ self.position = (
+ randrange(BALL_SPAWN_AREA[0], BALL_SPAWN_AREA[2]),
+ randrange(BALL_SPAWN_AREA[1], BALL_SPAWN_AREA[3]))
+ self.movement = (
+ randrange(0, BALL_MOVEMENT[0]*2) - BALL_MOVEMENT[0],
+ randrange(0, BALL_MOVEMENT[1]*2) - BALL_MOVEMENT[1])
+ self.image = get_letter_surface(
+ ('8x8', 8_000, 0),
+ randrange(1,3)).subsurface(
+ (0,0,8_000*Scaling.factor,8_000*Scaling.factor))
self.update()
+ self.rect = None
- def set_movement(self, movement: tuple):
- self.movement = movement
-
- def update(self, dt = 0, **kwargs):
+ def update(self, dt = 0, wall_hit = None, **kwargs):
+ if wall_hit:
+ if self.rect.x < wall_hit.x:
+ self.movement = (abs(self.movement[0]), self.movement[1])
+ if self.rect.y < wall_hit.y:
+ self.movement = (self.movement[0], abs(self.movement[1]))
+ if self.rect.x + self.rect.w >= wall_hit.x + wall_hit.w:
+ self.movement = (-abs(self.movement[0]), self.movement[1])
+ if self.rect.y + self.rect.h >= wall_hit.y + wall_hit.h:
+ self.movement = (self.movement[0], -abs(self.movement[1]))
+ return
if dt:
self.position = (
self.position[0] + self.movement[0] * dt,
@@ -26,34 +42,11 @@ class EnemySprite(pygame.sprite.Sprite):
Scaling.scale_to_display(self.position),
self.image.get_size())
- def force_right(self):
- self.movement = (abs(self.movement[0]), self.movement[1])
-
- def force_left(self):
- self.movement = (-abs(self.movement[0]), self.movement[1])
-
- def force_down(self):
- self.movement = (self.movement[0], abs(self.movement[1]))
-
- def force_up(self):
- self.movement = (self.movement[0], -abs(self.movement[1]))
-
-class EnemyBall(EnemySprite):
- def __init__(self):
- super().__init__()
- letter = Fonts.fonts['8x8'].get(randrange(1,3)).subsurface((0,0,8,8))
- colored = letter.fill( "black", special_flags = pygame.BLEND_RGBA_MULT)
- self.image = pygame.transform.scale_by(letter, 1_000 * Scaling.factor)
- self.update()
-
class Enemies(pygame.sprite.Group):
def __init__(self, field = None, count = 0):
super().__init__()
for _ in range(count):
- enemy = EnemyBall()
- enemy.set_position( (randrange(0,300_000), randrange(0,200_000)) )
- enemy.set_movement( (randrange(0,200)-100, randrange(0,200)-100) )
- self.add(enemy)
+ self.add(EnemyBall())
self.field = field
def update(self, field_rects = [], **kwargs):
@@ -68,14 +61,4 @@ class Enemies(pygame.sprite.Group):
# now find field that enemy is partly on
for field_rect in field_rects:
if field_rect.colliderect(enemy):
- self.wall_hit(field_rect, enemy)
-
- def wall_hit(self, field, enemy):
- if enemy.rect.x < field.x:
- enemy.force_right()
- if enemy.rect.y < field.y:
- enemy.force_down()
- if enemy.rect.x + enemy.rect.w >= field.x + field.w:
- enemy.force_left()
- if enemy.rect.y + enemy.rect.h >= field.y + field.h:
- enemy.force_up()
+ enemy.update(wall_hit = field_rect)