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-rw-r--r--src/sliceitoff/field/field.py36
1 files changed, 10 insertions, 26 deletions
diff --git a/src/sliceitoff/field/field.py b/src/sliceitoff/field/field.py
index 5769bfc..6baf966 100644
--- a/src/sliceitoff/field/field.py
+++ b/src/sliceitoff/field/field.py
@@ -3,6 +3,7 @@ import pygame
from random import randrange
from display import Scaling, INTERNAL_WIDTH, INTERNAL_HEIGHT
+from text import LetterSprite
DEBUG = os.getenv("DEBUG")
@@ -24,7 +25,7 @@ class SliceSprite(FieldSprite):
self.timeout = 300
self.dead = True
- def update(self, dt = 0):
+ def update(self, dt = 0, **kwargs):
if dt:
self.timeout -= dt
self.color = (
@@ -37,30 +38,6 @@ class SliceSprite(FieldSprite):
else:
self.image.fill(self.color)
-class ExplodedField(FieldSprite):
- def __init__(self, area: tuple):
- super().__init__(area)
- self.dead = True
- self.color = (255,255,255,255)
- self.image.fill(self.color)
- self.direction = (
- Scaling.factor * (500 - randrange(1000)),
- Scaling.factor * (500 - randrange(1000)))
-
- def update(self, dt = 0, **kwargs):
- if dt:
- self.rect = pygame.Rect(
- self.rect.x + self.direction[0] * dt,
- self.rect.y + self.direction[1] * dt,
- self.rect.w,
- self.rect.h)
- self.direction = (
- self.direction[0] * 0.95,
- self.direction[1] * 0.95 + 0.3)
- if (self.rect.x > Scaling.resolution[0]
- or self.rect.y > Scaling.resolution[1]):
- self.kill()
-
class Field(pygame.sprite.LayeredUpdates):
initial_area = (320_000, 220_000)
@@ -74,6 +51,9 @@ class Field(pygame.sprite.LayeredUpdates):
def calculate_current_area(self):
return sum( s.area[2]*s.area[3] for s in self.active_sprites() )
+ def update(self, **kwargs):
+ super().update(explode = True, **kwargs)
+
def update_stats(self):
""" calculates remaining area and remaining percentage """
self.stats.percent = 100 * self.calculate_current_area() / self.area_full
@@ -139,7 +119,11 @@ class Field(pygame.sprite.LayeredUpdates):
sx, sy, w, h = area
for x in range(int(sx),int(sx+w),8_000):
for y in range(int(sy),int(sy+h),8_000):
- self.add(ExplodedField((x,y,4_000,4_000)))
+ #self.add(ExplodedField((x,y,4_000,4_000)))
+ self.add(LetterSprite(
+ ('8x8', 8_000, 0xf),
+ randrange(0,0x100),
+ Scaling.scale_to_display((x,y)) ))
def kill_if_not_colliding(self, sprites):