diff options
Diffstat (limited to 'src/sliceitoff/game/gameplay.py')
-rw-r--r-- | src/sliceitoff/game/gameplay.py | 19 |
1 files changed, 15 insertions, 4 deletions
diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py index e691b84..12daeaf 100644 --- a/src/sliceitoff/game/gameplay.py +++ b/src/sliceitoff/game/gameplay.py @@ -17,7 +17,18 @@ class Gameplay: self.enemies = enemies def fire(self): - if self.player.fire_lazer(): + hitbox = self.field.slice( + self.player.position, + self.player.direction, + 4_500) + hit = False + if hitbox is not None: + for enemy in self.enemies.sprites(): + if hitbox.colliderect(enemy.rect): + hit = True + break + + if hit: if Stats.lose_life(): return True self.field.kill_if_not_colliding(self.enemies.sprites()) @@ -33,14 +44,14 @@ class Gameplay: for event in pygame.event.get(): match event.type: case pygame.MOUSEMOTION: - self.player.set_position(pygame.mouse.get_pos()) + self.player.update(pos = pygame.mouse.get_pos()) case pygame.MOUSEBUTTONDOWN: - self.player.set_position(pygame.mouse.get_pos()) + self.player.update(pos = pygame.mouse.get_pos()) if event.button == 1: if self.fire(): return True if event.button == 3: - self.player.set_direction() + self.player.update(direction = True) case pygame.KEYDOWN: match event.key: case pygame.K_ESCAPE | pygame.K_q: |