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-rw-r--r--src/sliceitoff/game/mainmenu.py73
1 files changed, 73 insertions, 0 deletions
diff --git a/src/sliceitoff/game/mainmenu.py b/src/sliceitoff/game/mainmenu.py
new file mode 100644
index 0000000..b4287d7
--- /dev/null
+++ b/src/sliceitoff/game/mainmenu.py
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+""" mainmenu.mainmenu - Let's user choose """
+from enum import IntEnum
+import pygame
+
+from sliceitoff.screens import mainmenu_screen
+from sliceitoff.display import Scaling
+
+from .explodeout import ExplodeOutGroup
+
+MOUSE_TRESHOLD = 100
+
+class MenuItems(IntEnum):
+ """ Items in the menu. Should match mainmenu_screen """
+ NEWGAME = 0
+ HISCORES = 1
+ INSTRUCT = 2
+ QUIT = 3
+
+class Mainmenu(ExplodeOutGroup):
+ """ sprite group with imputs to make selection """
+ def __init__(self):
+ super().__init__()
+ self.add(mainmenu_screen(0))
+ self.selection = 0
+ self.mousey = 0
+
+ def update(self, dt = 0, **kwargs):
+ """ Does it all. Reads keyboard and updates screen """
+ if not super().update(dt = dt, **kwargs) or self.explode:
+ return
+
+ for event in pygame.event.get():
+ if event.type == pygame.QUIT:
+ self.selection = MenuItems.QUIT
+ self.do_fadeout()
+ break
+ if event.type == pygame.MOUSEBUTTONDOWN and event.button <= 3:
+ self.do_fadeout()
+ break
+ if event.type == pygame.KEYDOWN:
+ if self.process_key(event.key):
+ break
+ elif event.type == pygame.MOUSEMOTION:
+ self.process_mouse_motion()
+ self.empty()
+ self.add(mainmenu_screen(self.selection))
+
+ def process_mouse_motion(self):
+ """ Mouse movement up or down moves menu selection """
+ self.mousey += pygame.mouse.get_rel()[1]
+ pygame.mouse.set_pos(Scaling.center)
+ if abs(self.mousey) > MOUSE_TRESHOLD:
+ self.selection += 1 if self.mousey > 0 else -1
+ self.selection %= len(MenuItems)
+ self.mousey = 0
+
+ def process_key(self, key):
+ """ Processes known key presses """
+ match key:
+ case pygame.K_KP_ENTER | pygame.K_RETURN | pygame.K_RIGHT:
+ self.do_fadeout()
+ return True
+ case pygame.K_ESCAPE | pygame.K_q | pygame.K_LEFT:
+ self.selection = MenuItems.QUIT
+ self.do_fadeout()
+ return True
+ case pygame.K_UP:
+ self.selection -= 1
+ self.selection %= len(MenuItems)
+ case pygame.K_DOWN:
+ self.selection += 1
+ self.selection %= len(MenuItems)
+ return False