From 78704848d4459907a456044615714b59d4593b2f Mon Sep 17 00:00:00 2001 From: Viljami Ilola <+@hix.fi> Date: Mon, 18 Mar 2024 18:08:20 +0200 Subject: stats, level_up, game_over --- src/sliceitoff/game/gameplay.py | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src/sliceitoff/game/gameplay.py') diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py index a7224ca..33847fc 100644 --- a/src/sliceitoff/game/gameplay.py +++ b/src/sliceitoff/game/gameplay.py @@ -1,6 +1,8 @@ """ Reads user input and does actions when game play is on. """ import pygame +from stats import Stats + class Gameplay: """ Logic of the playfield """ def __init__(self, player = None, field = None, status = None): @@ -15,20 +17,23 @@ class Gameplay: case pygame.KEYDOWN: match event.key: case pygame.K_ESCAPE | pygame.K_q: + Stats.lives = 0 return True case pygame.K_SPACE: if self.player.fire_lazer(): return True case pygame.QUIT: + Stats.lives = 0 return True case pygame.MOUSEMOTION: self.player.set_position(pygame.mouse.get_pos()) case pygame.MOUSEBUTTONDOWN: self.player.set_position(pygame.mouse.get_pos()) if event.button == 1: - if ( - self.player.fire_lazer() - and self.status.lose_life() ): + if self.player.fire_lazer() and Stats.lose_life(): + return True + if Stats.percent < 10: + Stats.level_up() return True if event.button == 3: self.player.set_direction() -- cgit v1.2.3