""" Slice It Off! - Game where you slice the area where enemies reside to the minimum """ from pathlib import Path import pygame from sliceitoff.display import Display from sliceitoff.text import Fonts from sliceitoff.stats import Stats from sliceitoff.screens import ( hiscores_screen, instructions1_screen, instructions2_screen) from sliceitoff.hiscores import HiScores from sliceitoff.mainmenu import Mainmenu, MenuItems from .level import Level from .show import Show from .initials import Initials class Game: """ This is the whole game. """ def __init__(self): pygame.init() self.clock = pygame.time.Clock() self.display = Display() self.stats = None self.hiscores = HiScores() Fonts.load_fonts( Path(__file__).parent.parent.resolve() ) pygame.mouse.set_visible(False) def __del__(self): pygame.quit() def instructions(self): """ displays instruction and waits a key """ for page in [instructions1_screen, instructions2_screen]: screen = Show(page()) while screen.active: screen.update(dt = self.clock.tick()) self.display.update( [screen] ) def show_highscores(self): """ displays highscores and waits a key """ his = Show(hiscores_screen(str(self.hiscores))) while his.active: his.update(dt = self.clock.tick()) self.display.update( [his] ) def newgame(self): """ new game, new score, runs through levels till game over """ self.stats = Stats() while self.stats.lives: level = Level(stats = self.stats) while level.active: level.update(dt = self.clock.tick()) self.display.update( [level] ) if self.stats.lives: self.stats.level_up() def initials(self): """ asks for initials in case of high enough score """ initials = Initials() while initials.active: initials.update(dt = self.clock.tick()) self.display.update([initials]) return initials.name def mainmenu(self): """ menu where one select what to do """ menu = Mainmenu() while menu.active: menu.update(dt = self.clock.tick()) self.display.update([menu]) return menu.selection def run(self): """ This is the main loop of the game """ while True: match self.mainmenu(): case MenuItems.QUIT: break case MenuItems.HISCORES: self.show_highscores() case MenuItems.INSTRUCT: self.instructions() case MenuItems.NEWGAME: self.newgame() if self.hiscores.high_enough(self.stats.score): self.hiscores.add( self.stats.score, self.initials()) self.show_highscores()