from pygame import ( init as pg_init, quit as pg_quit) from time import sleep from display import Display from status import Status from field import Field from images import Images def main(): pg_init() display = Display() Images.load_images() status = Status() field = Field() field.slice(20_000, 20_000, True, 1_000) field.slice(10_000, 20_000, False, 1_000) display.update( [ status.get_sprites(), field.get_sprites() ]) sleep(2) pg_quit() main()