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import pygame
from display import Scaling
class FieldSprite(pygame.sprite.Sprite):
def __init__(self, rect: pygame.Rect):
super().__init__()
self.rect = rect
self.image = pygame.Surface(self.rect.size)
self.image.fill("green")
class Field():
def __init__(self, scaling: Scaling = None):
self.scaling = scaling if scaling else Scaling(50,0,0)
self.sprites = pygame.sprite.Group()
self.updated = True
self.areas = [(0,0,40_000,28_000)]
def area_to_rect(self, area):
x, y, w, h = area
return pygame.Rect(
x * self.scaling.scale + self.scaling.left,
y * self.scaling.scale + self.scaling.top,
w * self.scaling.scale,
h * self.scaling.scale)
def __update_sprites(self):
self.sprites.empty()
for area in self.areas:
self.sprites.add(FieldSprite(self.area_to_rect(area)))
def add_score(self, score_to_add):
self.updated = True
self.score += score_to_add
def get_sprites(self):
if self.updated:
self.__update_sprites()
return self.sprites
def __del__(self):
pass
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