blob: 33847fc503d14a0e12ea622925d51947d24990c7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
""" Reads user input and does actions when game play is on. """
import pygame
from stats import Stats
class Gameplay:
""" Logic of the playfield """
def __init__(self, player = None, field = None, status = None):
self.status = status
self.player = player
self.field = field
def step(self):
""" Processes events for the step (frame) """
for event in pygame.event.get():
match event.type:
case pygame.KEYDOWN:
match event.key:
case pygame.K_ESCAPE | pygame.K_q:
Stats.lives = 0
return True
case pygame.K_SPACE:
if self.player.fire_lazer():
return True
case pygame.QUIT:
Stats.lives = 0
return True
case pygame.MOUSEMOTION:
self.player.set_position(pygame.mouse.get_pos())
case pygame.MOUSEBUTTONDOWN:
self.player.set_position(pygame.mouse.get_pos())
if event.button == 1:
if self.player.fire_lazer() and Stats.lose_life():
return True
if Stats.percent < 10:
Stats.level_up()
return True
if event.button == 3:
self.player.set_direction()
return False
|