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import pygame
class Gameplay:
def __init__(self, player = None, field = None):
self.player = player
self.field = field
def step(self):
for event in pygame.event.get():
match event.type:
case pygame.KEYDOWN:
match event.key:
case pygame.K_ESCAPE | pygame.K_q:
return True
case pygame.K_SPACE:
if self.player.fire_lazer():
return True
case pygame.QUIT:
return True
case pygame.MOUSEMOTION:
self.player.set_position(pygame.mouse.get_pos())
case pygame.MOUSEBUTTONDOWN:
self.player.set_position(pygame.mouse.get_pos())
if event.button == 1:
if self.player.fire_lazer():
return True
if event.button == 3:
self.player.set_direction()
return False
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