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path: root/src/sliceitoff/game/gameplay.py
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import pygame

class Gameplay:
    def __init__(self, player = None, field = None):
        self.player = player
        self.field = field

    def step(self):
        for event in pygame.event.get():
            match event.type:
                case pygame.KEYDOWN:
                    match event.key:
                        case pygame.K_ESCAPE | pygame.K_q:
                            return True
                        case pygame.K_SPACE:
                            if self.player.fire_lazer():
                                return True
                case pygame.QUIT:
                    return True
                case pygame.MOUSEMOTION:
                    self.player.set_position(pygame.mouse.get_pos())
                case pygame.MOUSEBUTTONDOWN:
                    self.player.set_position(pygame.mouse.get_pos())
                    if event.button == 1:
                        if self.player.fire_lazer():
                            return True
                    if event.button == 3:
                        self.player.set_direction()
        return False