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import pygame
from screens import initials_screen
class Initials(pygame.sprite.Group):
def __init__(self):
super().__init__()
self.add(initials_screen(""))
self.name = ""
def update(self, **kwargs):
super().update(**kwargs)
def step(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN:
if event.key in (
pygame.K_ESCAPE,
pygame.K_KP_ENTER,
pygame.K_RETURN):
return False
if event.key in (
pygame.K_RSHIFT,
pygame.K_LSHIFT,
pygame.K_RCTRL,
pygame.K_LCTRL,
pygame.K_RALT,
pygame.K_LALT,
pygame.K_RMETA,
pygame.K_LMETA,
pygame.K_LSUPER,
pygame.K_RSUPER,
pygame.K_SPACE):
continue
if event.key in (pygame.K_BACKSPACE, pygame.K_DELETE):
self.name = self.name [:-1]
elif pygame.key.name(event.key):
self.name += pygame.key.name(event.key)[0].upper()
self.name = self.name[:3]
self.empty()
self.add(initials_screen(self.name))
return True
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