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path: root/src/sliceitoff/game/level.py
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import pygame

from display import Display
from status import Status
from player import Player
from field import Field
from enemies import Enemies
from screens import levelup_screen, gameover_screen, level_screen
from .gameplay import Gameplay
from .anykey import anykey
from .show import Show


class Level:
    """ One level that can be played """
    def __init__(self, display = None, stats = None):
        self.display = display
        self.stats = stats
        self.status = Status(stats = self.stats)
        self.field = Field(stats = self.stats)
        self.enemies = Enemies(count = self.stats.enemies)
        self.player = Player()
        self.player_single = pygame.sprite.Group()
        self.level_info = Show(level_screen(stats.level))

        self.ended = False
        self.endscreen = None

        self.gameplay = Gameplay(
                player = self.player,
                status = self.status,
                field = self.field,
                enemies = self.enemies,
                stats = self.stats)
        self.obj_classes = [
                self.status,
                self.field,
                self.enemies,
                self.level_info]
        
    def step(self, dt):
        self.status.update(dt = dt)
        self.field.update(dt = dt)
        self.enemies.update(dt = dt)
        self.enemies.hit_walls(self.field.active_sprites())

        if self.level_info.active:
            self.level_info.update(dt = dt)

        elif self.ended:
            if self.endscreen.active:
                self.endscreen.update(dt = dt)
            else:
                return False

        else:
            self.player_single = pygame.sprite.GroupSingle(
                    sprite = self.player.get_top_sprite())
            self.stats.update_bonus(dt)
            if self.gameplay.step():
                self.player_single = pygame.sprite.Group()
                self.ended = True
                if self.stats.lives:
                    self.endscreen = Show(levelup_screen(self.stats))
                else:
                    self.endscreen = Show(gameover_screen())
                self.obj_classes.append(self.endscreen)
    
        self.display.update(self.obj_classes+[self.player_single])

        return True