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import pygame
from display import Display
from status import Status
from player import Player
from field import Field
from enemies import Enemies
from screens import levelup_screen, gameover_screen, level_screen
from .gameplay import Gameplay
from .anykey import anykey
from .show import Show
class Level:
""" One level that can be played """
def __init__(self, display = None, stats = None):
self.display = display
self.stats = stats
self.status = Status(stats = self.stats)
self.field = Field(stats = self.stats)
self.enemies = Enemies(count = self.stats.enemies)
self.player = Player()
self.level_info = Show(level_screen(stats.level))
self.ended = False
self.endscreen = None
self.gameplay = Gameplay(
player = self.player,
field = self.field,
enemies = self.enemies,
stats = self.stats)
self.obj_classes = [
self.status,
self.field,
self.enemies,
self.level_info,
self.player]
def step(self, dt):
self.status.update(dt = dt)
self.field.update(dt = dt)
self.enemies.update(dt = dt, field_rects = self.field.active_rects() )
if self.level_info.active:
self.level_info.update(dt = dt)
elif self.ended:
if self.endscreen.active:
self.endscreen.update(dt = dt)
else:
return False
else:
self.stats.update_bonus(dt)
if self.gameplay.step():
self.ended = True
if self.stats.lives:
self.endscreen = Show(levelup_screen(self.stats))
else:
self.endscreen = Show(gameover_screen())
self.obj_classes.append(self.endscreen)
self.display.update(self.obj_classes)
return True
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