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from display import Display
from status import Status
from player import Player
from field import Field
from enemies import Enemies
from game import Gameplay
class Level:
""" One level that can be played """
def __init__(self, level = None, score = None, display = None):
self.display = display
self.status = Status(level = level)
self.field = Field()
self.enemies = Enemies(field = self.field, level = level)
self.player = Player(field = self.field, enemies = self.enemies)
self.gameplay = Gameplay(player = self.player, status = self.status )
self.obj_classes = (
self.status,
self.field,
self.enemies,
self.player)
def step(self, dt):
for obj in self.obj_classes:
obj.update(dt)
self.display.update( (obj.sprites for obj in self.obj_classes) )
if self.gameplay.step():
return False
return True
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