blob: e5dc9f63c9dfadc8d72a205382901e2d23668e84 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
|
from display import Display
from status import Status
from player import Player
from field import Field
from enemies import Enemies
from stats import Stats
from .gameplay import Gameplay
class Level:
""" One level that can be played """
def __init__(self, display = None):
self.display = display
self.status = Status()
self.field = Field()
self.enemies = Enemies(field = self.field)
self.player = Player(field = self.field, enemies = self.enemies)
self.gameplay = Gameplay(player = self.player, status = self.status)
self.obj_classes = (
self.status,
self.field,
self.enemies,
self.player)
def step(self, dt):
for obj in self.obj_classes:
obj.update(dt = dt)
Stats.update_bonus(dt)
self.display.update( (
self.status.sprites,
self.field,
self.enemies.sprites,
self.player.sprites) )
if self.gameplay.step():
return False
return True
|