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import pygame
from display import Display
from status import Status
from player import Player
from field import Field
from enemies import Enemies
from stats import Stats
from screens import levelup_screen, gameover_screen, level_screen
from .gameplay import Gameplay
from .anykey import anykey
class Level:
""" One level that can be played """
def __init__(self, display = None):
self.display = display
self.status = Status()
self.field = Field()
self.enemies = Enemies()
self.player = Player()
self.gameplay = Gameplay(
player = self.player,
status = self.status,
field = self.field,
enemies = self.enemies)
self.obj_classes = [
self.status,
self.field,
self.enemies]
self.level_info = level_screen()
self.level_over = None
def step(self, dt):
for obj in self.obj_classes:
obj.update(dt = dt)
self.enemies.hit_walls(self.field.active_sprites())
objs = self.obj_classes[:]
if self.level_info:
if anykey():
self.level_info = None
else:
objs += [self.level_info]
elif self.level_over:
objs += [self.level_over]
if anykey():
return False
else:
objs += [pygame.sprite.GroupSingle(
sprite = self.player.get_top_sprite())]
Stats.update_bonus(dt)
if self.gameplay.step():
if Stats.lives:
self.level_over = levelup_screen()
else:
self.level_over = gameover_screen()
self.display.update(objs)
return True
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