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path: root/src/sliceitoff/game/level.py
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import pygame

from display import Display
from status import Status
from player import Player
from field import Field
from enemies import Enemies
from stats import Stats
from screens import levelup_screen, gameover_screen, level_screen
from .gameplay import Gameplay
from .anykey import anykey


class Level:
    """ One level that can be played """
    def __init__(self, display = None):
        self.display = display
        self.status = Status()
        self.field = Field()
        self.enemies = Enemies()
        self.player = Player()
        self.gameplay = Gameplay(
                player = self.player,
                status = self.status,
                field = self.field,
                enemies = self.enemies)
        self.obj_classes = [
                self.status,
                self.field,
                self.enemies]
        self.level_info = level_screen()
        self.level_over = None
        
    def step(self, dt):
        for obj in self.obj_classes:
            obj.update(dt = dt)
            
        self.enemies.hit_walls(self.field.active_sprites())

        objs = self.obj_classes[:]
        if self.level_info:
            if anykey():
                self.level_info = None
            else:
                objs += [self.level_info]
        elif self.level_over:
            objs += [self.level_over]
            if anykey():
                return False
        else:
            objs += [pygame.sprite.GroupSingle(
                    sprite = self.player.get_top_sprite())]
            Stats.update_bonus(dt)
            if self.gameplay.step():
                if Stats.lives:
                    self.level_over = levelup_screen()
                else:
                    self.level_over = gameover_screen()
    
        self.display.update(objs)


        return True