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from pygame import (
init as pg_init,
quit as pg_quit)
from time import sleep
from display import Display
from status import Status
from field import Field
from images import Images
def main():
pg_init()
display = Display()
Images.load_images()
status = Status()
field = Field()
field.slice(20_000, 20_000, True, 1_000)
field.slice(10_000, 20_000, False, 1_000)
display.update(
[
status.get_sprites(),
field.get_sprites()
])
sleep(2)
pg_quit()
main()
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