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class Stats:
def __init__(self):
self.score = 0
self.level = 1
self.bonus = 20_000
self.lives = 3
self.enemies = 3
self.percent = 100
self.field_count = 1
self.bgcolor = (64,0,0,255)
self.bordercolor = (0,0,0,255)
def level_up(self):
self.score += self.calc_bonus()[0]
self.bonus = 20_000
self.percent = 100
self.field_count = 1
self.level += 1
self.enemies = 3 + (self.level - 1) * 2
def lose_life(self):
self.lives -= 1
return not self.lives
def add_score(self, score_to_add):
self.score += score_to_add
self.score = max(0, self.score)
def calc_bonus(self):
level = self.level * 3_000
life = self.lives * 1_000
time = self.level * self.bonus
area = self.level * int(max(20-self.percent,0) * 1_000)
herd = (self.enemies - self.field_count) * 1_000
total = level + area + time + life + herd
return total, level, life, time, area, herd
def update_bonus(self, dt):
self.bonus = max(0, self.bonus - dt)
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