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import os
import pygame
from display import Scaling
from images import images
class LetterSprite(pygame.sprite.Sprite):
def __init__(self, image, x, y):
super().__init__()
self.image = image
self.rect = self.image.get_rect().move(x,y)
class Status():
def __init__(self, scaling: Scaling = None):
self.scaling = scaling if scaling else Scaling(50,0,0)
self.score = 6234823999
self.health = 3
self.updated = True
self.sprites = pygame.sprite.Group()
def __update_sprites(self):
self.sprites.empty()
y = 28000
score_str="{:010d}".format(self.score)
for letter, x in zip(score_str, range(30000,40000,1000)):
self.sprites.add(LetterSprite(
images[f"letter_{letter}"],
x*self.scaling.scale+self.scaling.left,
y*self.scaling.scale+self.scaling.top))
self.updated = False
def add_score(self, score_to_add):
self.updated = True
self.score += score_to_add
def get_sprites(self):
if self.updated:
self.__update_sprites()
return self.sprites
def __del__(self):
pass
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