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import os
import pygame
from display import Scaling
from images import Images
class LetterSprite(pygame.sprite.Sprite):
def __init__(self, image, pos):
super().__init__()
self.image = image
self.rect = self.image.get_rect().move(pos)
class Status():
def __init__(self, level = 1):
self.score = 0
self.bonus = 20_000
self.health = 3
self.level = level
self.sprites = pygame.sprite.Group()
def update(self, dt):
""" Update sprites basis of dt. dt = milliseconds from last update """
self.bonus = max(0, self.bonus - dt)
self.sprites.empty()
y = 280_000
#score_str="{:010d}".format(self.score)
score_str="{:010d}".format(self.bonus)
for letter, x in zip(score_str, range(300_000,400_000,10_000)):
self.sprites.add(LetterSprite(
Images.surfaces[f"letter_{letter}"],
Scaling.scale_to_display((x,y)) ))
self.updated = False
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