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""" text.fonts - .FNT file loading and storing """
import os
import pygame
DEBUG = os.getenv("DEBUG")
class Fonts:
""" Fonts - static class to store loaded fonts """
fonts = {}
@staticmethod
def load_fonts(base_path):
""" loads fonts from list """
filename_fontlist = os.path.join(base_path, "fonts.lst")
with open(filename_fontlist, "r", encoding="utf-8") as fontlist_file:
for line in fontlist_file:
name, *path = line.strip().split()
filename = os.path.join(base_path, *path)
__class__.fonts[name] = Font(filename)
return True
class Font:
""" Font - font surfaces to be loaded from file """
def __init__(self, filename, height = 16):
if DEBUG:
print(f"Loading font {filename = }")
self.surfaces = []
with open(filename, mode="rb") as fnt_file:
for _ in range(256):
surface = pygame.Surface((8,height), pygame.SRCALPHA)
for line in range(16):
byte = fnt_file.read(1)[0]
if line >= height:
continue
for bit in range(8):
if byte & 0x80:
surface.set_at((bit,line),"white")
byte <<= 1
self.surfaces.append(surface)
def get(self, ch):
""" Just get surface of the font size 8x16 max """
return self.surfaces[ch%256]
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