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import os
from random import randrange

from pathlib import Path

import unittest
import pygame

from sliceitoff.player import Player, Life
from sliceitoff.text import Fonts
from sliceitoff.display import Scaling

class TestPlayer(unittest.TestCase):
    def setUp(self):
        self.player = Player()

    def test_can_create(self):
        self.assertNotEqual(None, self.player)

    def test_update_is_not_crashing(self):
        for _ in range(10000):
            self.player.update(
                    pos= (randrange(-100,3000),randrange(-100,3000)),
                    direction = (randrange(0,2) == 0))

    def test_direction_change_gives_different_sprites(self):
        sprts = self.player.sprites()
        self.player.direction = not self.player.direction
        self.assertNotEqual(sprts, self.player.sprites())

class TestLife(unittest.TestCase):
    def setUp(self):
        Scaling.update_scaling((640,480))
        Fonts.load_fonts(os.path.join(
                Path(__file__).parent.parent.resolve(),
                "src",
                "sliceitoff"))
        self.life = Life()

    def test_can_create(self):
        self.assertNotEqual(None, self.life)

    def test_empty_to_empty_group_with_update(self):
        self.assertFalse(self.life.sprites())
        self.life.lose_life()
        self.assertTrue(self.life.sprites())
        for _ in range(1000):
            self.life.update(dt=100)
        self.assertFalse(self.life.sprites())