""" tui/static.py - Staattiset määritykset tui:ssa tarvittaville jutuille. """ from enum import Enum, IntEnum from dataclasses import dataclass class Action(Enum): """ tominnot, joita voidaan saada palautusrvona """ QUIT = 0 # Pelin lopetus OPEN = 1 # Ruudun avaaminen FLAG = 2 # Ruudun liputus HINT = 3 # Anna vihjeet AUTO = 4 # Pelaa automaattisesti LEFT = 5 RIGHT = 6 UP = 7 DOWN = 8 TOP = 9 BOTTOM = 10 BEGIN = 11 END = 12 NOOP = 13 # ActionKeys - Ohjelma vertaa syötteen alkua näihin ja palauttaa ekan ActionKeys = { "\033[A": Action.UP, "\033[D": Action.LEFT, "\033[C": Action.RIGHT, '\033[B': Action.DOWN, "\033[5~": Action.TOP, "\033[6~": Action.BOTTOM, "\033[7~": Action.BEGIN,"\033[8~": Action.END, "\033[": Action.NOOP, "\033": Action.QUIT, "w": Action.UP, "a": Action.LEFT, "s": Action.DOWN, "d": Action.RIGHT, " ": Action.OPEN, "\n": Action.OPEN, "f": Action.FLAG, "m": Action.FLAG, "q": Action.QUIT, } @dataclass class TileType: """ ruututyyppien tallennusmuotojen kuvaus""" text: str # Teksti colors: [] # Lista (väri, tausta) pareja tekstin kaunistamiseen TileTypes = { 0: TileType( "[ ]", [(0x7,0), (0x7,0), (0x7,0)] ), 1: TileType( "[1]", [(0xA,0), (0xA,0), (0xA,0)] ), 2: TileType( "[2]", [(0xB,0), (0xB,0), (0xB,0)] ), 3: TileType( "[3]", [(0xD,0), (0xD,0), (0xD,0)] ), 4: TileType( "[4]", [(0x9,0), (0x9,0), (0x9,0)] ), 5: TileType( "[5]", [(0x9,0), (0x9,0), (0x9,0)] ), 6: TileType( "[6]", [(0x9,0), (0x9,0), (0x9,0)] ), 7: TileType( "[7]", [(0x9,0), (0x9,0), (0x9,0)] ), 8: TileType( "[8]", [(0x9,0), (0x9,0), (0x9,0)] ), 9: TileType( "[@]", [(0xF,1), (0xF,1), (0xF,1)] ), 10: TileType( "[#]", [(0x8,7), (0x8,7), (0x8,7)] ), 11: TileType( "[B]", [(0x8,7), (0x1,7), (0x8,7)] ), 12: TileType( "[?]", [(0x8,7), (0x3,7), (0x8,7)] ) } class Colors(IntEnum): """ ANSI värejä vastaavat lukuarvot """ BLACK = 0 RED = 1 GREEN = 2 YELLOW = 3 BLUE = 4 MAGENTA = 5 CYAN = 6 WHITE = 7 GRAY = 8 BRIGHT_RED = 9 BRIGHT_GREEN = 0xA BRIGHT_YELLOW = 0xB BRIGHT_BLUE = 0xC BRIGHT_MAGENTA = 0xD BRIGHT_CYAN = 0xE BRIGHT_WHITE = 0xF