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import termios, fcntl, sys, os
from enum import Enum
from dataclasses import dataclass
class Action(Enum):
QUIT = 0 # Pelin lopetus
OPEN = 1 # Ruudun avaaminen
FLAG = 2 # Ruudun liputus
HINT = 3 # Anna vihjeet
AUTO = 4 # Pelaa automaattisesti
LEFT = 5
RIGHT = 6
UP = 7
DOWN = 8
class Colors:
BLACK = 0
RED = 1
GREEN = 2
YELLOW = 3
BLUE = 4
MAGENTA = 5
CYAN = 6
WHITE = 7
GRAY = 8
BRIGHT_RED = 9
BRIGHT_GREEN = 0xA
BRIGHT_YELLOW = 0xB
BRIGHT_BLUE = 0xC
BRIGHT_MAGENTA = 0xD
BRIGHT_CYAN = 0xE
BRIGHT_WHITE = 0xF
@dataclass
class TileType:
text: str # Teksti
colors: [] # Lista (väri, tausta) pareja tekstille
tile_types = {
0: TileType( "[ ]", [(0x7,0), (0x7,0), (0x7,0)] ),
1: TileType( "[1]", [(0xA,0), (0xA,0), (0xA,0)] ),
2: TileType( "[2]", [(0xB,0), (0xB,0), (0xB,0)] ),
3: TileType( "[3]", [(0xD,0), (0xD,0), (0xD,0)] ),
4: TileType( "[4]", [(0x9,0), (0x9,0), (0x9,0)] ),
5: TileType( "[5]", [(0x9,0), (0x9,0), (0x9,0)] ),
6: TileType( "[6]", [(0x9,0), (0x9,0), (0x9,0)] ),
7: TileType( "[7]", [(0x9,0), (0x9,0), (0x9,0)] ),
8: TileType( "[8]", [(0x9,0), (0x9,0), (0x9,0)] ),
9: TileType( "[¤]", [(0xF,1), (0xF,1), (0xF,1)] ),
10: TileType( "[#]", [(0x8,7), (0x8,7), (0x8,7)] ),
11: TileType( "[B]", [(0x8,7), (0x1,7), (0x8,7)] ),
12: TileType( "[?]", [(0x8,7), (0x3,7), (0x8,7)] )
}
class Tui():
def __init__(self):
# Vaatii hieman terminaaliasetusten muokkaamista jotta yksittäiset
# napin painallukset voidaan lukea
# https://stackoverflow.com/questions/983354/how-do-i-wait-for-a-pressed-key
fd = sys.stdin.fileno()
self.oldterm = termios.tcgetattr(fd)
newattr = termios.tcgetattr(fd)
newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
termios.tcsetattr(fd, termios.TCSANOW, newattr)
self.oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
fcntl.fcntl(fd, fcntl.F_SETFL, self.oldflags | os.O_NONBLOCK)
def __del__(self):
# palautetaan terminaali takaisin alkupetäiseen uskoon
fd = sys.stdin.fileno()
termios.tcsetattr(fd, termios.TCSAFLUSH, self.oldterm)
fcntl.fcntl(fd, fcntl.F_SETFL, self.oldflags)
def set_color(self, color):
if color>=0 and color<16:
print(end=f"\033[{'1;' if color//8 else ''}3{color%8}m")
def set_bg(self, color):
if color>=0 and color<8:
print(end=f"\033[4{color}m")
def cursor_up(self, lines):
print(end=f"\033[{lines}F")
def reset_color(self):
print(end="\033[0m")
def draw_tile(self, tile, hilighted):
for i in range(len(tile_types[tile].text)):
color, bg = tile_types[tile].colors[i]
self.set_color(Colors.BLACK if hilighted else color)
self.set_bg(Colors.CYAN if hilighted else bg)
print(end=tile_types[tile].text[i])
self.reset_color()
def draw_matrix(self, matrix, hx, hy ):
self.cursor_up(len(matrix[0]))
for y in range(len(matrix[0])):
for x in range(len(matrix)):
self.draw_tile( matrix[x][y],
x == hx and y == hy )
print()
def read_action(self):
actions = {
'w': Action.UP, 'a': Action.LEFT, 's': Action.DOWN,
'd': Action.RIGHT, ' ': Action.OPEN, '\n': Action.OPEN,
'f': Action.FLAG, 'm': Action.FLAG, 'q': Action.QUIT
}
esc_actions = {
'': Action.QUIT, 'A': Action.UP, 'D': Action.LEFT,
'C': Action.RIGHT, 'B': Action.DOWN
}
escape = 0
while True:
try:
c = sys.stdin.read(1)
except:
continue
if escape:
if c in "[0123456789":
continue
if c in esc_actions:
return esc_actions[c]
escape = 0
continue
else:
if c == '\033':
escape = 1
continue
if c in actions:
return actions[c]
def matrix_selector(self, matrix, x, y ):
self.draw_matrix(matrix, x, y)
while True:
action = self.read_action()
match action:
case Action.QUIT:
return (action,x,y)
case Action.OPEN | Action.FLAG:
if matrix[x][y]>=10:
return (action,x,y)
case Action.UP:
y = y-1 if y>0 else 0
case Action.LEFT:
x = x-1 if x>0 else 0
case Action.DOWN:
y = y+1 if y<len(matrix[0])-1 else y
case Action.RIGHT:
x = x+1 if x<len(matrix)-1 else x
self.draw_matrix(matrix, x, y)
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