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authorViljami Ilola <+@hix.fi>2024-03-16 22:31:17 +0200
committerViljami Ilola <+@hix.fi>2024-03-16 22:31:17 +0200
commit2e3a09a64f424fa2ead7d35ebcc24034de8b3586 (patch)
treecf40425c68e11acab806776efd3caa38c6dcee25
parent4050057c34c67130cf5f1d202ca85cb81985f968 (diff)
remove unused code
-rw-r--r--src/sliceitoff/__main__.py2
-rw-r--r--src/sliceitoff/enemies/enemies.py2
-rw-r--r--src/sliceitoff/field/field.py11
-rw-r--r--src/sliceitoff/player/player.py2
4 files changed, 3 insertions, 14 deletions
diff --git a/src/sliceitoff/__main__.py b/src/sliceitoff/__main__.py
index 347d78e..df4ba22 100644
--- a/src/sliceitoff/__main__.py
+++ b/src/sliceitoff/__main__.py
@@ -25,7 +25,7 @@ def sliceitoff():
status = Status()
field = Field()
- enemies = Enemies(field = field, level = 2)
+ enemies = Enemies(field = field, level = 10)
player = Player(field = field, enemies = enemies)
game = Game(player = player)
diff --git a/src/sliceitoff/enemies/enemies.py b/src/sliceitoff/enemies/enemies.py
index bed4a86..b0ac187 100644
--- a/src/sliceitoff/enemies/enemies.py
+++ b/src/sliceitoff/enemies/enemies.py
@@ -54,7 +54,7 @@ class Enemies():
self.field = field
def emerge_enemies(self):
- for _ in range(self.level * 3):
+ for _ in range(self.level * 1):
enemy = EnemyBall()
enemy.set_position( (randrange(0,38_000), randrange(0,26_000)) )
enemy.set_movement( (randrange(0,400)-200, randrange(0,400)-200) )
diff --git a/src/sliceitoff/field/field.py b/src/sliceitoff/field/field.py
index c0c482d..c89ecdf 100644
--- a/src/sliceitoff/field/field.py
+++ b/src/sliceitoff/field/field.py
@@ -17,9 +17,7 @@ class FieldSprite(pygame.sprite.Sprite):
class Field():
def __init__(self):
self.sprites = pygame.sprite.Group()
-# self.updated = True
self.sprites.add(FieldSprite( (0, 0, 40_000, 28_000) ))
-# self.areas = [(0,0,40_000,28_000)]
def coordinates_inside_area(self, area, x, y) -> bool:
if x < area[0]:
@@ -47,7 +45,6 @@ class Field():
field.remove(self.sprites)
# create new areas if there is any space
-# self.updated = True
if direction:
x1 = ax
@@ -71,16 +68,8 @@ class Field():
self.sprites.add(FieldSprite( (ax, y3, aw, y4-y3) ))
return Scaling.area_to_rect((ax, y2, aw, y3-y2))
- def __update_sprites(self):
- """"""
-# self.sprites.empty()
-# for area in self.areas:
-# self.sprites.add(FieldSprite(Scaling.area_to_rect(area)))
-# self.updated = False
def get_sprites(self) -> pygame.sprite.Group:
-# if self.updated:
-# self.__update_sprites()
return self.sprites
def __del__(self):
diff --git a/src/sliceitoff/player/player.py b/src/sliceitoff/player/player.py
index a7d2b63..f383077 100644
--- a/src/sliceitoff/player/player.py
+++ b/src/sliceitoff/player/player.py
@@ -47,7 +47,7 @@ class Player():
def fire_lazer(self):
# self.lazer = True
# self.updated = True
- hitbox = self.field.slice(self.position, self.direction, 1_000)
+ hitbox = self.field.slice(self.position, self.direction, 450)
if hitbox is not None:
for enemy in self.enemies.sprites:
if hitbox.colliderect(enemy.rect):