summaryrefslogtreecommitdiff
path: root/src/sliceitoff/field
diff options
context:
space:
mode:
authorViljami Ilola <+@hix.fi>2024-03-18 14:16:37 +0200
committerViljami Ilola <+@hix.fi>2024-03-18 14:16:37 +0200
commit78c665af8b860063658d1782f75e072cfe88c82b (patch)
tree5d49d4894bb3363a336bfc44f3306646a1639e5b /src/sliceitoff/field
parentb99e522de33bc97e193a51692db856f586921286 (diff)
area percent calculation
Diffstat (limited to 'src/sliceitoff/field')
-rw-r--r--src/sliceitoff/field/field.py31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/sliceitoff/field/field.py b/src/sliceitoff/field/field.py
index 979590e..5881ed9 100644
--- a/src/sliceitoff/field/field.py
+++ b/src/sliceitoff/field/field.py
@@ -1,5 +1,9 @@
+import os
+
import pygame
-from display import Scaling
+from display import Scaling, INTERNAL_WIDTH, INTERNAL_HEIGHT
+
+DEBUG = os.getenv("DEBUG")
class FieldSprite(pygame.sprite.Sprite):
def __init__(self, area: tuple ):
@@ -14,11 +18,17 @@ class FieldSprite(pygame.sprite.Sprite):
class Field():
+ initial_area = (400_000, 280_000)
+
def __init__(self):
self.sprites = pygame.sprite.Group()
- self.sprites.add(FieldSprite( (0, 0, 400_000, 280_000) ))
+ self.sprites.add(FieldSprite( (0, 0, *__class__.initial_area) ))
+ self.area_full = __class__.initial_area[0] * __class__.initial_area[1]
+ self.area_current = self.area_full
+ self.percentage = 100
def coordinates_inside_area(self, area, x, y) -> bool:
+ """ Test if coordinates are inside area """
if x < area[0]:
return False
if y < area[1]:
@@ -28,8 +38,21 @@ class Field():
if y >= area[1]+area[3]:
return False
return True
+
+ def update_area(self):
+ """ calculates remaining area and remaining percentage """
+ self.area_current = sum( s.area[2]*s.area[3] for s in self.sprites )
+ self.percentage = 100 * self.area_current // self.area_full
+ if DEBUG:
+ print(
+ f"FIELD: {self.area_full}/{self.area_current}, "
+ f"{self.percentage}")
- def slice(self, pos: tuple, direction: bool, thickness: int) -> pygame.Rect:
+ def slice(
+ self,
+ pos: tuple,
+ direction: bool,
+ thickness: int) -> pygame.Rect:
""" Slice one area into two areas """
# Find the overlapping area
@@ -55,6 +78,7 @@ class Field():
self.sprites.add(FieldSprite( (x1, ay, x2-x1, ah) ))
if x4 > x3:
self.sprites.add(FieldSprite( (x3, ay, x4-x3, ah) ))
+ self.update_area()
return Scaling.area_to_rect((x2, ay, x3-x2, ah))
y1 = ay
y2 = pos[1] - thickness
@@ -65,6 +89,7 @@ class Field():
self.sprites.add(FieldSprite( (ax, y1, aw, y2-y1) ))
if y4 > y3:
self.sprites.add(FieldSprite( (ax, y3, aw, y4-y3) ))
+ self.update_area()
return Scaling.area_to_rect((ax, y2, aw, y3-y2))
def update(self, dt):