diff options
author | Viljami Ilola <+@hix.fi> | 2024-04-08 21:03:40 +0300 |
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committer | Viljami Ilola <+@hix.fi> | 2024-04-08 21:03:40 +0300 |
commit | 9548295de1d343e831baaa2e1c908f70cef0e33a (patch) | |
tree | e9cb817de24b179beb842ec356e542ce22cde086 /src/sliceitoff/game/gameplay.py | |
parent | c99a7138e78352c4e26483dd4dad36b009a72e4f (diff) |
life group. indicator for lost life
Diffstat (limited to 'src/sliceitoff/game/gameplay.py')
-rw-r--r-- | src/sliceitoff/game/gameplay.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py index 5a14767..49ff026 100644 --- a/src/sliceitoff/game/gameplay.py +++ b/src/sliceitoff/game/gameplay.py @@ -8,11 +8,13 @@ class Gameplay: player = None, field = None, enemies = None, - stats = None): + stats = None, + life = None): self.player = player self.field = field self.enemies = enemies self.stats = stats + self.life = life def fire(self): """ Lazer is fired. Actions to be taken. """ @@ -24,6 +26,7 @@ class Gameplay: return False self.stats.add_score(-500) if pygame.sprite.spritecollideany(zap_sprite, self.enemies): + self.life.lose_life() if self.stats.lose_life(): return True self.field.kill_if_not_colliding(self.enemies.sprites()) |