diff options
author | Viljami Ilola <+@hix.fi> | 2024-03-23 18:42:26 +0200 |
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committer | Viljami Ilola <+@hix.fi> | 2024-03-23 18:42:26 +0200 |
commit | b03cb075e7a2042764a355a46d649b187f66343b (patch) | |
tree | f78e991650d33f7b1d9d8eab60f1e045da92d6c1 /src/sliceitoff/game/level.py | |
parent | 975e5dca49fb09fe2f762462f1c337c0d63735bf (diff) |
Field as sprite group.
Diffstat (limited to 'src/sliceitoff/game/level.py')
-rw-r--r-- | src/sliceitoff/game/level.py | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/sliceitoff/game/level.py b/src/sliceitoff/game/level.py index fadbee3..e5dc9f6 100644 --- a/src/sliceitoff/game/level.py +++ b/src/sliceitoff/game/level.py @@ -24,11 +24,15 @@ class Level: def step(self, dt): for obj in self.obj_classes: - obj.update(dt) + obj.update(dt = dt) Stats.update_bonus(dt) - self.display.update( (obj.sprites for obj in self.obj_classes) ) + self.display.update( ( + self.status.sprites, + self.field, + self.enemies.sprites, + self.player.sprites) ) if self.gameplay.step(): return False |