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author | Viljami Ilola <+@hix.fi> | 2024-04-26 23:21:22 +0300 |
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committer | Viljami Ilola <+@hix.fi> | 2024-04-26 23:21:22 +0300 |
commit | 54cf5ab6dde77dff1afe177b33a054925569a0cf (patch) | |
tree | 4d37391b38104546ef2321ecb6d48ad2b6624cb2 /src/sliceitoff/game/settings.py | |
parent | 220211bf89e5c873c2ee694b14ab70578188a36c (diff) |
settings submenu
Diffstat (limited to 'src/sliceitoff/game/settings.py')
-rw-r--r-- | src/sliceitoff/game/settings.py | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/src/sliceitoff/game/settings.py b/src/sliceitoff/game/settings.py new file mode 100644 index 0000000..6a709a4 --- /dev/null +++ b/src/sliceitoff/game/settings.py @@ -0,0 +1,79 @@ +""" game.mainmenu - Let's user choose """ +from enum import IntEnum +import pygame + +from sliceitoff.screens import settings_screen +from sliceitoff.display import Scaling +from sliceitoff.sfx import sfx + +from .explodeout import ExplodeOutGroup + +MOUSE_TRESHOLD = 100 + +class MenuItems(IntEnum): + """ Items in the menu. Should match mainmenu_screen """ + SFX = 0 + MUSIC = 1 + BACK = 2 + +class Settings(ExplodeOutGroup): + """ sprite group with imputs to make selection """ + def __init__(self): + super().__init__() + self.add(settings_screen(0)) + self.selection = 0 + self.mousey = 0 + + def do_selection(self): + """ Actions for manu entries """ + match self.selection: + case MenuItems.BACK: + self.do_fadeout() + + def update(self, dt = 0, **kwargs): + """ Does it all. Reads keyboard and updates screen """ + if not super().update(dt = dt, **kwargs) or self.explode: + return + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + self.selection = MenuItems.BACK + self.do_fadeout() + break + if event.type == pygame.MOUSEBUTTONDOWN and event.button <= 3: + self.do_selection() + break + if event.type == pygame.KEYDOWN: + if self.process_key(event.key): + break + elif event.type == pygame.MOUSEMOTION: + self.process_mouse_motion() + self.empty() + self.add(settings_screen(self.selection)) + + def process_mouse_motion(self): + """ Mouse movement up or down moves menu selection """ + self.mousey += pygame.mouse.get_rel()[1] + pygame.mouse.set_pos(Scaling.center) + if abs(self.mousey) > MOUSE_TRESHOLD: + self.selection += 1 if self.mousey > 0 else -1 + self.selection %= len(MenuItems) + self.mousey = 0 + + def process_key(self, key): + """ Processes known key presses """ + match key: + case pygame.K_KP_ENTER | pygame.K_RETURN | pygame.K_RIGHT: + self.do_selection() + return True + case pygame.K_ESCAPE | pygame.K_q | pygame.K_LEFT: + self.selection = MenuItems.BACK + self.do_fadeout() + return True + case pygame.K_UP: + self.selection -= 1 + self.selection %= len(MenuItems) + case pygame.K_DOWN: + self.selection += 1 + self.selection %= len(MenuItems) + return False |