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authorViljami Ilola <+@hix.fi>2024-04-27 16:26:22 +0300
committerViljami Ilola <+@hix.fi>2024-04-27 16:26:22 +0300
commit9f8247dc4da89219b6eede08d58d96964391a077 (patch)
treea6f7dc46275a3988fc528072f5e70caba461fae0 /src/sliceitoff/game/show.py
parentd64c6b122eacd7b33bbda3a62093b492c786b1f9 (diff)
refactor menus and screen showing under menu subpkg
Diffstat (limited to 'src/sliceitoff/game/show.py')
-rw-r--r--src/sliceitoff/game/show.py24
1 files changed, 0 insertions, 24 deletions
diff --git a/src/sliceitoff/game/show.py b/src/sliceitoff/game/show.py
deleted file mode 100644
index 32a87cf..0000000
--- a/src/sliceitoff/game/show.py
+++ /dev/null
@@ -1,24 +0,0 @@
-""" game.show - Sprite group that show sprites and skips if key is pressed """
-from .anykey import anykey
-from .explodeout import ExplodeOutGroup
-
-class Show(ExplodeOutGroup):
- """ To show some sprites and quit on any key """
- def __init__(self, sprites = None, active = True):
- super().__init__(active = active)
- self.add(sprites)
- self.timeout = 15_000
-
- def update(self, dt = 0, **kwargs):
- """ First timeout then fadeout and then inactivity """
- if not super().update(dt = dt, **kwargs):
- return
- if anykey():
- self.do_fadeout()
- if self.timeout <= 0:
- self.do_fadeout()
- self.timeout -= dt
-
- def sprites(self):
- """ Return sprites only when active """
- return super().sprites() if self.active else []