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authorViljami Ilola <+@hix.fi>2024-03-18 16:27:51 +0200
committerViljami Ilola <+@hix.fi>2024-03-18 16:27:51 +0200
commit89bf2bf2197e44f0745bcae1400227c2999573cd (patch)
treeb8c75505a2f860c32b01802dc037fdae2b3f73c5 /src/sliceitoff/game
parent78c665af8b860063658d1782f75e072cfe88c82b (diff)
fonts from fnt-file
Diffstat (limited to 'src/sliceitoff/game')
-rw-r--r--src/sliceitoff/game/gameplay.py10
-rw-r--r--src/sliceitoff/game/level.py2
2 files changed, 9 insertions, 3 deletions
diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py
index fc0f52b..a7224ca 100644
--- a/src/sliceitoff/game/gameplay.py
+++ b/src/sliceitoff/game/gameplay.py
@@ -1,11 +1,15 @@
+""" Reads user input and does actions when game play is on. """
import pygame
class Gameplay:
- def __init__(self, player = None, field = None):
+ """ Logic of the playfield """
+ def __init__(self, player = None, field = None, status = None):
+ self.status = status
self.player = player
self.field = field
def step(self):
+ """ Processes events for the step (frame) """
for event in pygame.event.get():
match event.type:
case pygame.KEYDOWN:
@@ -22,7 +26,9 @@ class Gameplay:
case pygame.MOUSEBUTTONDOWN:
self.player.set_position(pygame.mouse.get_pos())
if event.button == 1:
- if self.player.fire_lazer():
+ if (
+ self.player.fire_lazer()
+ and self.status.lose_life() ):
return True
if event.button == 3:
self.player.set_direction()
diff --git a/src/sliceitoff/game/level.py b/src/sliceitoff/game/level.py
index 97e64cf..28d9b44 100644
--- a/src/sliceitoff/game/level.py
+++ b/src/sliceitoff/game/level.py
@@ -14,7 +14,7 @@ class Level:
self.field = Field()
self.enemies = Enemies(field = self.field, level = level)
self.player = Player(field = self.field, enemies = self.enemies)
- self.gameplay = Gameplay(player = self.player)
+ self.gameplay = Gameplay(player = self.player, status = self.status )
self.obj_classes = (
self.status,
self.field,