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authorViljami Ilola <+@hix.fi>2024-03-23 21:02:56 +0200
committerViljami Ilola <+@hix.fi>2024-03-23 21:02:56 +0200
commit947df85053af2704ce1a17daf1fab13e273f0cc5 (patch)
treeece2e9e807e74988b36ec5fac0de7dcc9b4efca2 /src/sliceitoff/game
parent87cd7293498d6b30389e056a59b2e69eb7b3a418 (diff)
remove cross dependencies. moving logic towards game/...
Diffstat (limited to 'src/sliceitoff/game')
-rw-r--r--src/sliceitoff/game/gameplay.py5
-rw-r--r--src/sliceitoff/game/level.py6
2 files changed, 7 insertions, 4 deletions
diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py
index 6296a5a..e691b84 100644
--- a/src/sliceitoff/game/gameplay.py
+++ b/src/sliceitoff/game/gameplay.py
@@ -14,13 +14,14 @@ class Gameplay:
self.status = status
self.player = player
self.field = field
- self.field = enemies
+ self.enemies = enemies
def fire(self):
if self.player.fire_lazer():
- field.kill_if_not_colliding(enemies.sprites())
if Stats.lose_life():
return True
+ self.field.kill_if_not_colliding(self.enemies.sprites())
+ self.field.update_stats()
return Stats.percent < 20
def quit(self):
diff --git a/src/sliceitoff/game/level.py b/src/sliceitoff/game/level.py
index a417d8f..7c58b86 100644
--- a/src/sliceitoff/game/level.py
+++ b/src/sliceitoff/game/level.py
@@ -15,7 +15,7 @@ class Level:
self.field = Field()
self.enemies = Enemies(field = self.field)
self.player = Player(field = self.field, enemies = self.enemies)
- self.gameplay = Gameplay(player = self.player, status = self.status)
+ self.gameplay = Gameplay(player = self.player, status = self.status, field = self.field, enemies = self.enemies)
self.obj_classes = (
self.status,
self.field,
@@ -26,8 +26,10 @@ class Level:
for obj in self.obj_classes:
obj.update(dt = dt)
- Stats.update_bonus(dt)
+ self.enemies.hit_walls(self.field.active_sprites())
+ Stats.update_bonus(dt)
+
self.display.update( (
self.status.sprites,
self.field,