diff options
author | Viljami Ilola <+@hix.fi> | 2024-04-08 21:03:40 +0300 |
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committer | Viljami Ilola <+@hix.fi> | 2024-04-08 21:03:40 +0300 |
commit | 9548295de1d343e831baaa2e1c908f70cef0e33a (patch) | |
tree | e9cb817de24b179beb842ec356e542ce22cde086 /src/sliceitoff/game | |
parent | c99a7138e78352c4e26483dd4dad36b009a72e4f (diff) |
life group. indicator for lost life
Diffstat (limited to 'src/sliceitoff/game')
-rw-r--r-- | src/sliceitoff/game/gameplay.py | 5 | ||||
-rw-r--r-- | src/sliceitoff/game/level.py | 8 |
2 files changed, 10 insertions, 3 deletions
diff --git a/src/sliceitoff/game/gameplay.py b/src/sliceitoff/game/gameplay.py index 5a14767..49ff026 100644 --- a/src/sliceitoff/game/gameplay.py +++ b/src/sliceitoff/game/gameplay.py @@ -8,11 +8,13 @@ class Gameplay: player = None, field = None, enemies = None, - stats = None): + stats = None, + life = None): self.player = player self.field = field self.enemies = enemies self.stats = stats + self.life = life def fire(self): """ Lazer is fired. Actions to be taken. """ @@ -24,6 +26,7 @@ class Gameplay: return False self.stats.add_score(-500) if pygame.sprite.spritecollideany(zap_sprite, self.enemies): + self.life.lose_life() if self.stats.lose_life(): return True self.field.kill_if_not_colliding(self.enemies.sprites()) diff --git a/src/sliceitoff/game/level.py b/src/sliceitoff/game/level.py index c6633fd..845c960 100644 --- a/src/sliceitoff/game/level.py +++ b/src/sliceitoff/game/level.py @@ -2,7 +2,7 @@ import pygame from status import Status -from player import Player +from player import Player, Life from field import Field from enemies import Enemies from screens import levelup_screen, gameover_screen, level_screen @@ -19,6 +19,7 @@ class Level(pygame.sprite.Group): self.field = Field(stats = self.stats) self.enemies = Enemies(count = self.stats.enemies) self.player = Player() + self.life = Life() self.level_info = Show(level_screen(stats.level)) self.ended = False self.active = True @@ -28,7 +29,8 @@ class Level(pygame.sprite.Group): player = self.player, field = self.field, enemies = self.enemies, - stats = self.stats) + stats = self.stats, + life = self.life) def update(self, dt = 0): """ Updates groups, calls gameplay and adds sprites for drawing """ @@ -36,6 +38,7 @@ class Level(pygame.sprite.Group): self.status.update(dt = dt) self.field.update(dt = dt) self.enemies.update(dt = dt, field_rects = self.field.active_rects()) + self.life.update(dt = dt) self.add(self.status, self.field, self.enemies) if self.level_info.active: @@ -57,3 +60,4 @@ class Level(pygame.sprite.Group): self.endscreen = Show(levelup_screen(self.stats)) else: self.endscreen = Show(gameover_screen()) + self.add(self.life) |