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authorViljami Ilola <+@hix.fi>2024-03-16 19:25:16 +0200
committerViljami Ilola <+@hix.fi>2024-03-16 19:25:16 +0200
commit6a9f8ab2b47ab9dd19b7ae0e507c16bb919de975 (patch)
tree2abbbb9d1213472e2eda3e86ed8e5275323fd0b6 /src/sliceitoff/main.py
parent3d1e8a068f98a32e0146d8e9ab58dea49fbb4c74 (diff)
add enemies
Diffstat (limited to 'src/sliceitoff/main.py')
-rw-r--r--src/sliceitoff/main.py7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/sliceitoff/main.py b/src/sliceitoff/main.py
index 1e84d28..966f3a1 100644
--- a/src/sliceitoff/main.py
+++ b/src/sliceitoff/main.py
@@ -6,6 +6,7 @@ from display import Display
from status import Status
from player import Player
from field import Field
+from enemies import Enemies
from images import Images
from game import Game
@@ -19,20 +20,22 @@ def main():
status = Status()
field = Field()
player = Player(field = field)
+ enemies = Enemies(field = field, level = 2)
game = Game(player=player)
clock = pygame.time.Clock()
- for _ in range(600):
+ for _ in range(6000):
if game.step():
break
display.update(
[
status.get_sprites(),
field.get_sprites(),
+ enemies.get_sprites(),
player.get_sprites()
])
- clock.tick(60)
+ clock.tick(120)
sleep(2)