diff options
author | Viljami Ilola <+@hix.fi> | 2024-04-07 23:25:09 +0300 |
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committer | Viljami Ilola <+@hix.fi> | 2024-04-07 23:25:09 +0300 |
commit | 6ba20c61a04c688120161f6c5fbb56102f8082ef (patch) | |
tree | 33291a2c494b8fe5e126e31b5ce719aa0df0feec /src/sliceitoff/text/explode.py | |
parent | d2e42bfa99d8bb417d8eaf365d290a071ad49b7f (diff) |
exploding sprites and groups as their own. more refactoring.
Diffstat (limited to 'src/sliceitoff/text/explode.py')
-rw-r--r-- | src/sliceitoff/text/explode.py | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/src/sliceitoff/text/explode.py b/src/sliceitoff/text/explode.py new file mode 100644 index 0000000..4925398 --- /dev/null +++ b/src/sliceitoff/text/explode.py @@ -0,0 +1,27 @@ +""" text.explode - Exploding effect movements and updates for the sprite """ +from random import randrange + +import pygame + +from display import Scaling + +class ExplodingSprite(pygame.sprite.Sprite): + """ Just adds exloding movement to the sprite """ + def __init__(self): + super().__init__() + self.rect = None + self.direction = ( + Scaling.factor * (1_000 - randrange(2_000)), + Scaling.factor * (1_000 - randrange(2_000))) + + def update(self, dt = 0, explode = 0): + """ Exploding movement """ + if explode and dt: + self.rect = pygame.Rect( + self.rect.x + self.direction[0] * dt, + self.rect.y + self.direction[1] * dt, + self.rect.w, + self.rect.h) + self.direction = ( + self.direction[0] * 0.95, + self.direction[1] * 0.95 + 0.3) |