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-rw-r--r--src/sliceitoff/field/field.py11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/sliceitoff/field/field.py b/src/sliceitoff/field/field.py
index 134501c..f1a2086 100644
--- a/src/sliceitoff/field/field.py
+++ b/src/sliceitoff/field/field.py
@@ -128,8 +128,9 @@ class Field(pygame.sprite.LayeredUpdates):
area = ax, y2, aw, y3-y2
self.explode(area)
- self.add(SliceSprite(area))
- return Scaling.area_to_rect( area )
+ zap_spite = SliceSprite(area)
+ self.add(zap_spite)
+ return zap_spite
def active_sprites(self):
""" Returns all sprites that are not dead """
@@ -137,9 +138,9 @@ class Field(pygame.sprite.LayeredUpdates):
def explode(self, area):
sx, sy, w, h = area
- for x in range(int(sx),int(sx+w),4_000):
- for y in range(int(sy),int(sy+h),3_000):
- self.add(ExplodedField((x,y,3_000,3_000)))
+ for x in range(int(sx),int(sx+w),8_000):
+ for y in range(int(sy),int(sy+h),8_000):
+ self.add(ExplodedField((x,y,4_000,4_000)))
def kill_if_not_colliding(self, sprites):