diff options
Diffstat (limited to 'src/sliceitoff/game/mainmenu.py')
-rw-r--r-- | src/sliceitoff/game/mainmenu.py | 68 |
1 files changed, 5 insertions, 63 deletions
diff --git a/src/sliceitoff/game/mainmenu.py b/src/sliceitoff/game/mainmenu.py index 8db0536..fbd91c9 100644 --- a/src/sliceitoff/game/mainmenu.py +++ b/src/sliceitoff/game/mainmenu.py @@ -1,16 +1,10 @@ """ game.mainmenu - Let's user choose """ from enum import IntEnum -import pygame from sliceitoff.screens import mainmenu_screen -from sliceitoff.display import Scaling -from sliceitoff.sfx import sfx +from .menu import Menu -from .explodeout import ExplodeOutGroup - -MOUSE_TRESHOLD = 100 - -class MenuItems(IntEnum): +class MainMenuItems(IntEnum): """ Items in the menu. Should match mainmenu_screen """ NEWGAME = 0 HISCORES = 1 @@ -18,59 +12,7 @@ class MenuItems(IntEnum): SETTINGS = 3 QUIT = 4 -class Mainmenu(ExplodeOutGroup): - """ sprite group with imputs to make selection """ +class MainMenu(Menu): + """ Main menu """ def __init__(self): - super().__init__() - self.add(mainmenu_screen(0)) - self.selection = 0 - self.mousey = 0 - - def update(self, dt = 0, **kwargs): - """ Does it all. Reads keyboard and updates screen """ - if not super().update(dt = dt, **kwargs) or self.explode: - return - - for event in pygame.event.get(): - if event.type == pygame.QUIT: - self.selection = MenuItems.QUIT - self.do_fadeout() - break - if event.type == pygame.MOUSEBUTTONDOWN and event.button <= 3: - self.do_fadeout() - break - if event.type == pygame.KEYDOWN: - if self.process_key(event.key): - break - elif event.type == pygame.MOUSEMOTION: - self.process_mouse_motion() - self.empty() - self.add(mainmenu_screen(self.selection)) - - def process_mouse_motion(self): - """ Mouse movement up or down moves menu selection """ - self.mousey += pygame.mouse.get_rel()[1] - pygame.mouse.set_pos(Scaling.center) - if abs(self.mousey) > MOUSE_TRESHOLD: - self.selection += 1 if self.mousey > 0 else -1 - self.selection %= len(MenuItems) - self.mousey = 0 - - def process_key(self, key): - """ Processes known key presses """ - match key: - case pygame.K_KP_ENTER | pygame.K_RETURN | pygame.K_RIGHT: - self.do_fadeout() - return True - case pygame.K_ESCAPE | pygame.K_q | pygame.K_LEFT: - self.selection = MenuItems.QUIT - self.do_fadeout() - sfx.music(None) - return True - case pygame.K_UP: - self.selection -= 1 - self.selection %= len(MenuItems) - case pygame.K_DOWN: - self.selection += 1 - self.selection %= len(MenuItems) - return False + super().__init__(mainmenu_screen, len(MainMenuItems)) |