diff options
Diffstat (limited to 'src/sliceitoff/game')
-rw-r--r-- | src/sliceitoff/game/game.py | 10 | ||||
-rw-r--r-- | src/sliceitoff/game/settings.py | 79 |
2 files changed, 89 insertions, 0 deletions
diff --git a/src/sliceitoff/game/game.py b/src/sliceitoff/game/game.py index c6a5fe0..2ef377f 100644 --- a/src/sliceitoff/game/game.py +++ b/src/sliceitoff/game/game.py @@ -20,6 +20,7 @@ from .mainmenu import Mainmenu, MenuItems from .level import Level from .show import Show from .initials import Initials +from .settings import Settings class Game: """ This is the whole game. """ @@ -81,6 +82,13 @@ class Game: self.display.update([menu]) return menu.selection + def settings(self): + """ settings menu where one can adjust volume for example """ + menu = Settings() + while menu.active: + menu.update(dt = self.clock.tick()) + self.display.update([menu]) + def run(self): """ This is the main loop of the game """ while True: @@ -91,6 +99,8 @@ class Game: self.show_highscores() case MenuItems.INSTRUCT: self.instructions() + case MenuItems.SETTINGS: + self.settings() case MenuItems.NEWGAME: self.newgame() if self.hiscores.high_enough(self.stats.score): diff --git a/src/sliceitoff/game/settings.py b/src/sliceitoff/game/settings.py new file mode 100644 index 0000000..6a709a4 --- /dev/null +++ b/src/sliceitoff/game/settings.py @@ -0,0 +1,79 @@ +""" game.mainmenu - Let's user choose """ +from enum import IntEnum +import pygame + +from sliceitoff.screens import settings_screen +from sliceitoff.display import Scaling +from sliceitoff.sfx import sfx + +from .explodeout import ExplodeOutGroup + +MOUSE_TRESHOLD = 100 + +class MenuItems(IntEnum): + """ Items in the menu. Should match mainmenu_screen """ + SFX = 0 + MUSIC = 1 + BACK = 2 + +class Settings(ExplodeOutGroup): + """ sprite group with imputs to make selection """ + def __init__(self): + super().__init__() + self.add(settings_screen(0)) + self.selection = 0 + self.mousey = 0 + + def do_selection(self): + """ Actions for manu entries """ + match self.selection: + case MenuItems.BACK: + self.do_fadeout() + + def update(self, dt = 0, **kwargs): + """ Does it all. Reads keyboard and updates screen """ + if not super().update(dt = dt, **kwargs) or self.explode: + return + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + self.selection = MenuItems.BACK + self.do_fadeout() + break + if event.type == pygame.MOUSEBUTTONDOWN and event.button <= 3: + self.do_selection() + break + if event.type == pygame.KEYDOWN: + if self.process_key(event.key): + break + elif event.type == pygame.MOUSEMOTION: + self.process_mouse_motion() + self.empty() + self.add(settings_screen(self.selection)) + + def process_mouse_motion(self): + """ Mouse movement up or down moves menu selection """ + self.mousey += pygame.mouse.get_rel()[1] + pygame.mouse.set_pos(Scaling.center) + if abs(self.mousey) > MOUSE_TRESHOLD: + self.selection += 1 if self.mousey > 0 else -1 + self.selection %= len(MenuItems) + self.mousey = 0 + + def process_key(self, key): + """ Processes known key presses """ + match key: + case pygame.K_KP_ENTER | pygame.K_RETURN | pygame.K_RIGHT: + self.do_selection() + return True + case pygame.K_ESCAPE | pygame.K_q | pygame.K_LEFT: + self.selection = MenuItems.BACK + self.do_fadeout() + return True + case pygame.K_UP: + self.selection -= 1 + self.selection %= len(MenuItems) + case pygame.K_DOWN: + self.selection += 1 + self.selection %= len(MenuItems) + return False |