diff options
Diffstat (limited to 'src/sliceitoff/game')
-rw-r--r-- | src/sliceitoff/game/game.py | 2 | ||||
-rw-r--r-- | src/sliceitoff/game/mainmenu.py | 73 |
2 files changed, 74 insertions, 1 deletions
diff --git a/src/sliceitoff/game/game.py b/src/sliceitoff/game/game.py index 3404fd3..832ab76 100644 --- a/src/sliceitoff/game/game.py +++ b/src/sliceitoff/game/game.py @@ -14,8 +14,8 @@ from sliceitoff.screens import ( instructions1_screen, instructions2_screen) from sliceitoff.hiscores import HiScores -from sliceitoff.mainmenu import Mainmenu, MenuItems +from .mainmenu import Mainmenu, MenuItems from .level import Level from .show import Show from .initials import Initials diff --git a/src/sliceitoff/game/mainmenu.py b/src/sliceitoff/game/mainmenu.py new file mode 100644 index 0000000..b4287d7 --- /dev/null +++ b/src/sliceitoff/game/mainmenu.py @@ -0,0 +1,73 @@ +""" mainmenu.mainmenu - Let's user choose """ +from enum import IntEnum +import pygame + +from sliceitoff.screens import mainmenu_screen +from sliceitoff.display import Scaling + +from .explodeout import ExplodeOutGroup + +MOUSE_TRESHOLD = 100 + +class MenuItems(IntEnum): + """ Items in the menu. Should match mainmenu_screen """ + NEWGAME = 0 + HISCORES = 1 + INSTRUCT = 2 + QUIT = 3 + +class Mainmenu(ExplodeOutGroup): + """ sprite group with imputs to make selection """ + def __init__(self): + super().__init__() + self.add(mainmenu_screen(0)) + self.selection = 0 + self.mousey = 0 + + def update(self, dt = 0, **kwargs): + """ Does it all. Reads keyboard and updates screen """ + if not super().update(dt = dt, **kwargs) or self.explode: + return + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + self.selection = MenuItems.QUIT + self.do_fadeout() + break + if event.type == pygame.MOUSEBUTTONDOWN and event.button <= 3: + self.do_fadeout() + break + if event.type == pygame.KEYDOWN: + if self.process_key(event.key): + break + elif event.type == pygame.MOUSEMOTION: + self.process_mouse_motion() + self.empty() + self.add(mainmenu_screen(self.selection)) + + def process_mouse_motion(self): + """ Mouse movement up or down moves menu selection """ + self.mousey += pygame.mouse.get_rel()[1] + pygame.mouse.set_pos(Scaling.center) + if abs(self.mousey) > MOUSE_TRESHOLD: + self.selection += 1 if self.mousey > 0 else -1 + self.selection %= len(MenuItems) + self.mousey = 0 + + def process_key(self, key): + """ Processes known key presses """ + match key: + case pygame.K_KP_ENTER | pygame.K_RETURN | pygame.K_RIGHT: + self.do_fadeout() + return True + case pygame.K_ESCAPE | pygame.K_q | pygame.K_LEFT: + self.selection = MenuItems.QUIT + self.do_fadeout() + return True + case pygame.K_UP: + self.selection -= 1 + self.selection %= len(MenuItems) + case pygame.K_DOWN: + self.selection += 1 + self.selection %= len(MenuItems) + return False |