""" game.game - Slice It Off! - Game where you slice the area where smily faces reside to the minimum. """ from pathlib import Path import pygame from sliceitoff.settings import settings from sliceitoff.display import Display from sliceitoff.stats import Stats from sliceitoff.screens import ( hiscores_screen, instructions1_screen, instructions2_screen) from sliceitoff.hiscores import hi_scores from sliceitoff.text import fonts from sliceitoff.sfx import sfx from .mainmenu import MainMenu, MainMenuItems from .level import Level from .show import Show from .initials import Initials from .settings import SettingsMenu class Game: """ This is the whole game. """ def __init__(self): assets_path = Path(__file__).parent.parent.resolve().joinpath('assets') pygame.init() sfx.init(assets_path) fonts.init(assets_path) self.clock = pygame.time.Clock() self.display = Display() self.stats = None pygame.mouse.set_visible(False) def __del__(self): pygame.quit() def instructions(self): """ displays instruction and waits a key """ for page in [instructions1_screen, instructions2_screen]: screen = Show(page()) while screen.active: screen.update(dt = self.clock.tick()) self.display.update( [screen] ) def show_highscores(self): """ displays highscores and waits a key """ sfx.music("pimpelipompeli") his = Show(hiscores_screen(str(hi_scores))) while his.active: his.update(dt = self.clock.tick()) self.display.update( [his] ) def newgame(self): """ new game, new score, runs through levels till game over """ self.stats = Stats() while self.stats.lives: level = Level(stats = self.stats) while level.active: level.update(dt = self.clock.tick()) self.display.update( [level] ) if self.stats.lives: self.stats.level_up() def initials(self): """ asks for initials in case of high enough score """ initials = Initials() while initials.active: initials.update(dt = self.clock.tick()) self.display.update([initials]) return initials.name def mainmenu(self): """ menu where one select what to do """ sfx.music("pimpelipompeli") menu = MainMenu() while menu.active: menu.update(dt = self.clock.tick()) self.display.update([menu]) return menu.selection def settings(self): """ settings menu where one can adjust volume for example """ menu = SettingsMenu() while menu.active: menu.update(dt = self.clock.tick()) self.display.update([menu]) def run(self): """ This is the main loop of the game """ while True: match self.mainmenu(): case MainMenuItems.QUIT: hi_scores.save() settings.save() break case MainMenuItems.HISCORES: self.show_highscores() case MainMenuItems.INSTRUCT: self.instructions() case MainMenuItems.SETTINGS: self.settings() case MainMenuItems.NEWGAME: self.newgame() if hi_scores.high_enough(self.stats.score): hi_scores.add( self.stats.score, self.initials()) self.show_highscores()