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import os
import pygame
from .scaling import Scaling
from .colors import CGA_COLORS
DEBUG = os.getenv("DEBUG")
class Display():
def __init__(self):
pygame.display.init()
mode_info = pygame.display.Info()
self.screen = pygame.display.set_mode(
(mode_info.current_w, mode_info.current_h),
pygame.FULLSCREEN | pygame.SCALED,
vsync = 1 )
Scaling.update_scaling(self.screen.get_size())
#self.screen.fill(0)
if DEBUG:
print(
"DISPLAY: \n"
f" {Scaling.active = }\n"
f" {Scaling.borders = }\n"
f" {Scaling.factor = }\n")
def update(self, groups = None):
""" Updates the screen: clear, blit gropus and flip """
self.screen.fill(CGA_COLORS[4], rect=Scaling.active)
for group in groups:
group.draw(self.screen)
self.screen.fill(0, rect=Scaling.borders[0])
self.screen.fill(0, rect=Scaling.borders[1])
pygame.display.flip()
def __del__(self):
pygame.display.quit()
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