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path: root/src/sliceitoff/field/field.py
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import pygame
from display import Scaling

class FieldSprite(pygame.sprite.Sprite):
    def __init__(self, area: tuple ):
        super().__init__()
        self.area = area
        self.update()
        
    def update(self):
        self.rect = Scaling.area_to_rect(self.area)
        self.image = pygame.Surface(self.rect.size)
        self.image.fill("green")
        


class Field():
    def __init__(self):
        self.sprites = pygame.sprite.Group()
        self.sprites.add(FieldSprite( (0, 0, 40_000, 28_000) ))
        
    def coordinates_inside_area(self, area, x, y) -> bool:
        if x < area[0]:
            return False
        if y < area[1]:
            return False
        if x >= area[0]+area[2]:
            return False
        if y >= area[1]+area[3]:
            return False
        return True

    def slice(self, pos: tuple, direction: bool, thickness: int) -> pygame.Rect:
        """ Slice one area into two areas """

        # Find the overlapping area
        for field in self.sprites:
            if self.coordinates_inside_area(field.area, pos[0], pos[1]):
                break
        else:
            return None

        # remove current area
        ax, ay, aw, ah = field.area
        field.remove(self.sprites)

        # create new areas if there is any space

        if direction:
            x1 = ax
            x2 = pos[0] - thickness
            x3 = pos[0] + thickness
            x4 = ax + aw
            
            if x2 > x1:
                self.sprites.add(FieldSprite( (x1, ay, x2-x1, ah) ))
            if x4 > x3:
                self.sprites.add(FieldSprite( (x3, ay, x4-x3, ah) ))
            return Scaling.area_to_rect((x2, ay, x3-x2, ah))
        y1 = ay
        y2 = pos[1] - thickness
        y3 = pos[1] + thickness
        y4 = ay + ah

        if y2 > y1:
            self.sprites.add(FieldSprite( (ax, y1, aw, y2-y1) ))
        if y4 > y3:
            self.sprites.add(FieldSprite( (ax, y3, aw, y4-y3) ))
        return Scaling.area_to_rect((ax, y2, aw, y3-y2))

        
    def get_sprites(self) -> pygame.sprite.Group:
        return self.sprites
        
    def __del__(self):
        pass